This campaign is dedicated to anyone still seeking their own story. May they find a story to tell and a role to play.
The Grand Duchy of Miravor is best described as a deeply forested flatlands and hills bordered by rugged mountains in the North. The territory is largely untamed and in habited by many monsters and tribes of goblinoids, humanoids, magical beasts, giant kind, and more. Civilization is tenuous and engaged in a constant struggle to push the wilderness back. Ancient nations once ruled here, and many mysterious ruins are hidden about the land. There is also a cultural struggle between the native Travidian people trying to build Miravor into a powerful nation in its own right, and the Belandish expansionists seeking to formalize an imperial state under Beland’s rulership.